Computer game production is a high-performing and complex industry. The business is expanding, and it becomes more difficult to surprise gamers. In addition, gaming trends are tough to predict, and a product that was at the cutting edge of technology through the rise phase may become outdated as soon as it hits the market.
How and when did the computer games industry emerge?
Twenty or twenty-five years ago, any organization of enthusiasts had the opportunity to simply create their own development studio and come up with a cool RPG. It is harder to do these days, and even indie studios are often made up of developers who have left a big publisher and gone on an independent voyage.
One gets the impression that “creativity” is leaving the industry. Because from the point of view of profit, it is more profitable to release another FIFA or endless Assassin’s Creed than to risk and bet on a really worthwhile project, which may not be understood and appreciated by the audience.
But games are increasing in popularity. So, thanks to forecasts by Newzoo, by 2021 the number of people, one way or another interested in video games, will reach 2 billion – this is a quarter of the population. In America, 64% of families own a gaming device, and at least two people in such families are gamers. The average age of a player is 34 years, and 60% of Americans play daily – most often on a computer. Smartphones and consoles are in second and, accordingly, third in popularity.
What is the creation process for a game?
A game studio, like whimsygames.co, includes different departments and departments – it depends on the size of the workroom. The development company traditionally consists of game creators, art designers, developers, modifiers, game raisers, programmers, project art directors.
Large game studios are developing several projects at once, each of which is being acted on by an independent team (for example, CD Project Red began developing Cyberpunk-2077 when The Witcher 3 was at its final stage). Before designing a game, you need to know how to make your first game.
The video game development method may be simplified within the next steps:
- preparation (“preproduction”);
- ideas and game plan;
- post-release support and modernization of the game (patches and bug fixes, DLC).
What you need to make a game? Principal, as with any project, a plan is born. If the developer and the administrator are two different companies, the idea must be presented to management, approved, and submitted to the publishers for analysis. This is followed by the concept creation stage, and the work is handed over to the artists. The specialists in the team are different: someone draws cutscenes and 2D, idea design plus locations, someone embodies 3D graphics or works on “backdrops” and interface.
Likewise, programmers, need to develop an AI (artificial intelligence) of a network game and an “engine” (a collection of game technicians and software tools, thanks to which the game operates), or adapt the existing one to the demands of the scheme.
A specialist has the following tasks:
- game engine programming, plus simulation of science, contacts, the progress of objects;
- development of a graphics engine, integration of three-dimensional models, textures;
- mixture of music, communication, sound effects;
- gameplay development (battle, game camera – any interactive interactions);
- typical scenarios – triggers and reactions of the game world to the player’s actions;
- adaptation for input devices – working with a keyboard, mouse, and gamepad;
- development of network communications – a game on a local network and the Internet.
A composer is usually hired to write the musical score and main themes (OSTs) for the game, and the sound engineering team regulates the voices of the actors, selects the actors, comes up with the sounds of the game, and is able for the technical side of the manner.
Finally, the whole game is given to the testers. These are people who, before the release of the game, look for bugs (errors) in it, check the quality and compliance of the project with the declared concept, that is, find out whether the game will bring pleasure to the ultimate beneficiary – the player.